4 Mar 2008 - We Ski North American launch details
courtesy of qj.net
Namco Bandai Games of America has announced that they will be releasing We Ski (otherwise known as Family Ski in Japan) for the Nintendo Wii this
Spring of 2008. This skiing game has multiplayer support for up to four players and even has support for the Wii Balance Board.
We Ski will be offering a variety of gameplay options including a ski school, freestyle skiing, moguls and slaloms, photography, and more. Adventurous
gamers can can even try night skiing while enjoying a nice fireworks display. The game will have over a dozen runs for users of all skill levels from
bunny slopes to the challenging Black Diamonds.
Players can ski using their own Mii as their avatar or create a new character with various customization options including changeable faces and body types.
In addition, players can also unlock various features such as additional skis, poles, goggles, and costumes to make their character even more unique.
Since We Ski is still a few months away, we're pretty sure Namco Bandai will be announcing even more information about this game in the near future.
4 Mar 2008 - The Great Experiment: WiiFit - Week 4
courtesy of 4 color rebellion
by Vinnk

I'm more than half finished with my experiment at this point (the last post will be on March 25th) and so far I have been very pleased with
the results. For the last two weeks my weight decreased and my enthusiasm went up. WiiFit is as much a part of my day now as breakfast. Sure I could
get through the day without it, but I’d feel like I was missing something. I am sure the same feeling could be felt with any exercise program but for
me if it’s not a video game it’s not going to hold my interest long enough for me to discover that.
Again this week, I increased the amount of time I spent with WiiFit. My workout itself has also continued to evolve. You can read about it in my
journal entries below. Of course like every week these are followed by the actual weigh-in. I am no longer as concerned about my actual weight, but
more interested in the changes of my body shape and my overall fitness level. Still, for those watching numbers, they are found at the end.
3 Mar 2008 - We put Wii's board to the powder in this Ski game
courtesy of 1UP.com
The Wii's first third-party balance board game couldn't have a more obvious title: We Ski.
Well, you know what publishers? We get it -- punny titles were
fun...two years ago. Annoying name aside, Namco Bandai's cutesy ski
game seems to do a decent job of making you feel like a semi-talented
slope rider.
Though using the newfangled balance board with this game is the big
sell, it's also possible to use the typical Nunchuck and Remote combo.
The traditional setup works rather intuitively -- you start moving by,
yep, flinging both the Nunchuck and Remote downwards. Once you get
going, you steer yourself by moving both controllers together left or
right. And because this is a skiing game on Wii, you will perform the
typical ski squat maneuver to gain speed. You actually do this by
turning both the Nunchuck and Remote inwards 90 degrees. It feels a
little silly at first, but mimicking this well-known motion did put a
goofy grin on our faces during our hands-on time with the game.
| SCREENS: Click the image above to check out all We Ski screens. |
Using the balance board is even easier...once you get the hang it. The
same standard control scheme applies, except you steer using your feet
instead of your hands. Once you grasp the notion of shifting your body
weight to control your character, flying down the slopes is a cinch.
Though we definitely dug playing with the balance board, it doesn't
feel necessary, mainly because the standard control scheme works so
well. Since the game offers four-player multiplayer, odds are the
balance board will be sitting on the sidelines most of the time. In
fact, it will -- the multiplayer sadly doesn't include balance board
support.
The single-player, however, offers enough variety to keep your feet
bound to the gimmicky board. Before you even hit the slopes, you get to
create your own cutesy skier using the game's 220 body types. And if
you're not down with putting a mohawk on a grandpa (we were), you can
even chuck some skis on your own Mii. Once you doll yourself up, you
make off to the Happy Ski Resort to, well, ski, of course. Because the
game lets you leisurely ski around the resort, you will only start
events (race, slalom, mogul, etc.) if you talk to other skiers. You'll
want to initiate these events (70 in all), as completing them will net
you star points. Collect enough of these and you'll unlock more garb
and gear for your skiers.
We Ski proved to us the Wii's balance board can be used for more than
just trimming the fat. Its casual nature may appeal more to Ma and Pops
than hardcore gamers, but that doesn't mean it isn't fun. Snow-lovers
should take note when We Ski hits stores this May.
27 Feb 2008 - WiiFit price for Europe
courtesy of Eurogamer.com
News by Tom Bramwell
Nintendo has said that WiiFit will retail for GBP 69.99 in the UK and EUR 89.99 in the rest of Europe. Which makes sense - why would they
charge Europeans in pounds?
Anyway, WiiFit is due out on 25th April, so now you have all the information you need to go and camp outside and find out if you're fat.
WiiFit, of course, is Nintendo's first game for the unique balance board peripheral, which helps calculate your body mass index and plays an
active role in all sorts of exercises.
The idea is to drill you into fitness and fun on a daily basis in much the same way that Brain Training sharpens your mental reflexes by
having you do sums every morning on the loo.
26 Feb 2008 - The Great Experiment: WiiFit - Week 3
courtesy of 4 color rebellion
by Vinnk

Last week I lost weight with WiiFit. But like most weight loss programs, the real challenge is keeping it off. As you burn off fat and build muscle it is even possible to gain weight while still getting healthy. I knew all of these things before going into week 3 and I was prepared for the fact that the first weight loss might have been too good to be true.
Still, I trained longer this week than either of the first two weeks and I met some personal goals. But I can’t chart feelings, only numbers. So did the weight go up or down? Read on to check out my daily journal entries and find out what the scale told me this week.
23 Feb 2008 - Iwata asks:wiifit volume 4
courtesy of Wii.com

From Zelda to WiiFit
Iwata - For the last part of this series, I would like to interview the five development staff members involved in
the sound, design and planning of WiiFit. Please start by introducing yourselves.
Minegishi - I’m Toru Minegishi from the Sound Group at EAD’s Software Development Department. I was primarily involved in the background music for
WiiFit. Previously, I was involved in the sound development for the Animal Crossing and Zelda series, and with Twilight Princess I
worked as main composer.
Miyagawa - I’m Yohei Miyagawa, also from the Software Development Department. I’m a sound programmer, and for WiiFit I
was in charge of programming the sound effects. My last project was Twilight Princess, for which I mainly produced the sound
effects.
Oyama - My name is Yoshiyuki Oyama, and I’m a designer in the Software Development Department. Until now, I’ve mainly worked on games in the
Zelda series. I was in charge of character design for Majora’s Mask and The Wind Waker and enemy design for Twilight Princess. For WiiFit,
I worked as design director for the first time.
Shibata - I’m Mari Shibata, also a designer from the Software Development Department. I found myself included in the
WiiFit team soon after joining Nintendo, and I was mainly in charge of designing the 3D backgrounds. I temporarily left the team to
help with the 3D design for Wii Sports and Wii Play, but I returned to the WiiFit team as soon as I was finished.
Hosaka - My name is Arisa Hosaka, and I’m in charge of planning at the Software Development Department. For WiiFit,
I planned some of the Balance Games. Before that, I was in charge of planning for Wii Play, and before that I was writing messages
for Animal Crossing: Wild World.
Read the complete interview
22 Feb 2008 - Another Week in Japan: Hardware and software numbers 2/11-2/17
courtesy of nintendowiifanboy.com
by Candice Savino
The Wii extended its hardware lead over the PSP this week (which dropped to third), as Smash Bros. continued to dominate in
software. Family Ski fell out of the top ten, but still shows some legs at spot sixteen.
Predictably, Nintendo's big games (i.e., games with "Wii" in their titles) are still doing well on the charts. Super Mario Galaxy,
which has been in danger of falling out of the top thirty, managed to hang in tough despite the big load of new releases littering
the chart.
The Wii also had the second best showing of games this week, with six in the top thirty (the DS was first with fifteen). With the
exception of Namco Bandai's Family Ski, though, they were all first party titles.
The hardware and software numbers.
Hardware:
* Wii: 78,583
* Nintendo DS: 62,362
* PSP: 59,645
* PlayStation 3: 17,637
* PlayStation 2: 11,266
* Xbox 360: 2,198
Software:
1. Super Smash Bros. Brawl (Wii) --- 141,544 (1,213,000)
2. WiiFit (Wii) --- 62,769 (1,484,000)
3. Tokimeki Memorial: Girl's Side 2nd Season (DS) --- 56,202 (New)
4. Poison Pink (PS2) --- 52,659 (New)
5. Ebi Kore + Kimi Kiss (PS2) --- 33,510 (New)
6. Wii Sports (Wii) --- 22,120 (2,781,000)
7. Mobile Suit Gundam: Gihren's Ambition, the Axis' Threat (PSP) --- 21,643 (144,000)
8. Mario and Sonic at the Olympic Games (DS) --- 21,086 (222,000)
9. Devil May Cry 4 (PS3) --- 17,774 (255,000)
10. Naruto: Shippuuden Dairansen! Kage Bunshin Emaki (DS) --- 17,329 (New)
11. Digimon Championship (DS)
12. Wii Play (Wii)
13. L, the Prologue to Death Note: Rasen's Trap (DS)
14. Mario Party DS (DS)
15. Monster Hunter Portable 2nd (PSP)
16. Family Ski (Wii)
17. Taiko Drum Master DS (DS)
18. Mario Kart DS (DS)
19. New Super Mario Bros. (DS)
20. Winning Eleven: Ubiquitous Evolution 2008 (PSP)
21. Fist of the North Star: Warriors' Road (DS)
22. Tales of Destiny: Director's Cut (PS2)
23. Disgaea 3 (PS3)
24. Professor Layton 2 (DS)
25. Assassin's Creed (PS3)
26. Dragon Quest IV (DS)
27. Final Fantasy IV (DS)
28. Super Mario Galaxy (Wii)
29. Animal Crossing Wild World (DS)
30. Kanji Brain Test 2.5M (DS)
21 Feb 2008 - GDC 2008: Sawano on Wii Fit
courtesy IGN.com

February 20, 2008 - Nintendo director Takao Sawano gave a speech at 2008's Game Developers Conference focused on the process of
creating the company's hit exercise title WiiFit. The EAD veteran first revealed that as of last week, the $80-plus peripheral and
software package had sold more than 1.4 million copies in Japan since its release in December. He then described the process of designing
the Wii Balance Board, the technical perimeters of the device, and how developers might utilize it in unique ways going forward.
Sawano showed a conceptual diagram created by Shigeru MIyamoto which outlined the future of the Wii platform. Interestingly enough,
the diagram, which contained references to Wii Sports and "Wii Health Pack" (later renamed to WiiFit), was conjured well before even
the Wii console was competed. Miyamoto also had a thought about the concept powering WiiFit, which Takao quoted. "I have fun just
weighing myself and collecting my weight data," Miyamoto wrote. "So this idea is bound to lead to something interesting."
The developer explained that Nintendo eventually used a mechanic first implemented in the N64 controller -- the rotary encoder --
in the Wii Balance Board.
21 Feb 2008 - The Great Experiment: WiiFit - Week 2
courtesy of 4 color rebellion
by Vinnk

My second week of daily WiiFit training has come to a close. This week was a lot busier than the first so I am learning not only how to balance on the little white board, but also how to balance WiiFit into my life.
After the first week I had lost no weight, but I was still very optimistic about the program. This week I have continued to build that positive mental attitude as you can read in the logs below. But is there any weight loss to go with it?
Read complete article20 Feb 2008 - NINTENDO REVEALS ITS NEXT ENGAGING EXPERIENCES
courtesy of exophase.com
WiiWare, WiiFit, Super Smash Bros. Brawl Shown at Game Developers Conference
REDMOND, Wash., Feb. 20, 2008 – The Game Developers Conference in San Francisco attracts the top creative minds in the
video game industry. With that audience on hand, Nintendo announces news that reinforces its commitment to provide entertaining
and enriching experiences for veteran and new gamers alike. WiiWare™, Nintendo’s new downloadable game service, launches
May 12 and expands development opportunities for developers the same way Wii™ expanded the world of video game players.
WiiFit™, the upcoming title for Wii, launches May 19 and introduces the Wii Balance Board™ peripheral. And Super Smash
Bros.® Brawl draws in fans of all kinds.
"We are excited to participate in the Game Developers Conference this year to share with developers and consumers alike our
upcoming unique services and products," said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing.
"We are hopeful that they will appreciate our offerings of WiiWare, WiiFit and Super Smash Bros. Brawl, which represent a trio
that will continue to attract new players to the world of video games."
At the conference, Nintendo speakers will outline a number of plans for the coming months on their respective panels:
WiiWare: Nintendo’s upcoming WiiWare changes the way both developers create and consumers access video games. Through WiiWare,
Nintendo hopes to offer developers a virtual laboratory that serves as a breeding ground for new games, which encourages great
ideas that creators always wanted to develop. The combination of low development barriers and unique game experiences found only
on Wii should enable developers to try new ideas with lower risk in a quicker, more creative and affordable way.
Meanwhile Wii owners can download a multitude of cool new games from different genres, including some that are unprecedented,
which can be purchased from home at a dynamic price range. WiiWare also empowers consumers to determine with their Wii Points
which games have the right stuff to become the next big thing.
WiiWare will be a repository for all types of experiences – literally, something for everyone. Early WiiWare games will come
from celebrated developers like Square Enix, which is creating FINAL FANTASY CRYSTAL CHRONICLES: My Life as a King, a simulation
game for all ages. Also watch for games from up-and-coming developers like Frontier with its fresh, enchanting platform adventure
LostWinds and a new episodic game series from Telltale. The first U.S. WiiWare games will be available on May 12.
WiiFit: WiiFit demonstrates Nintendo’s commitment to gamers of all kinds. It combines fun and fitness for every member of the
family to keep active and play together. WiiFit launches May 19 in the United States and comes with the weight-and-motion-sensing
Wii Balance Board that Nintendo representatives demonstrated could hold great promise for future game development as well.
Third-party publishers are already working on new games and applications that will make use of the Wii Balance Board.
Additionally, WiiFit includes access to the WiiFit Channel, an interactive channel that lets users check in each day
to track their fitness progress through weight and BMI. In Japan, WiiFit has sold more than 1.4 million units since its
Dec. 1 launch.
Super Smash Bros. Brawl: This action game launches March 9. With dozens of characters, settings, options and ways to play,
it has something for everyone. The game includes characters from all across the Nintendo universe. The previous installment
in the franchise went on to become the best-selling game of all time for Nintendo GameCube™.
Remember that Wii features parental controls that let adults manage the content their children can access. For more
information about this and other Wii features, visit Wii.com.
20 Feb 2008 - News: WiiFit Dated For Europe!
courtesy n-europe.com
Posted by Tom "Tphi" Phillips - Feb 20th 2008 11:44
Breaking: Nintendo confirms another big title for Europe.
Nintendo’s new, unique and innovative application for Wii, which is hoping to get all across Europe moving their whole bodies - WiiFit,
is set to launch across Europe on April 25th 2008 (much earlier than many were expecting).
Since its launch in Japan on December 1st 2007, WiiFit has already sold in excess of 1.4 million units to date, coming bundled
with the Wii Balance Board. The game allows up to 8 people to track progress and monitor performance. Once you insert the WiiFit Disc
into a Wii console, a new channel - WiiFit Channel can be added to your Wii Menu system.
Once the WiiFit Channel is added it enables users to not have to insert the WiiFit Disc into a Wii console in order for the
Wii Balance Board to scale your weight to calculate your BMI, measure the center of your bodily balance and conduct a balance test
in order to calculate your WiiFit Age. It also allows you to monitor how long you did which category of exercise for in one day,
all in the comfort of your own home and without the need to keep inserting the WiiFit Disk into your Wii console each time.
There are 4 training categories including Aerobic Exercises, Muscle Workouts, Yoga and Balance Games that will help you and your
family to develop bodily balance control ability, burn fat in the body, help tone and condition muscles, as well as help increase
aerobic stamina. Discover over 40 different activities within these training categories such as Hula Hoop, Ski Jump, Press-up Challenge,
Rhythm Boxing, Rowing Squat, Lunge and classic Yoga poses such as Half Moon, Tree and Crocodile Twist. With all this on offer and much
more, WiiFit along with the Wii Balance Board introduces an accessible and intuitive programme for all the family to enjoy.
Through WiiFit’s training programme, helpful tutorials and encouragements from your on-screen fitness trainer, who will change his
or her verbal instructions depending on how you actually perform, and the included WiiFit Channel, you will continue to have endless
fun whilst having the satisfaction of knowing you are aiding yourself, and your family, on towards a path of a healthier lifestyle.
Once again, the title will come bundled with the Wii Balance Board and launches across Europe on April 25th 2008.
19 Feb 2008 - Iwata asks:wiifit volume 3
courtesy of Wii.com
It Began with a Nintendo DS Experiment
Iwata - For the third part of this series, I would like to interview the two men who were in charge
of the software development of WiiFit. For starters, could you two introduce yourselves and briefly describe your
responsibilities in developing WiiFit?
Sugiyama - I’m Tadashi Sugiyama from the Entertainment Analysis Development
Division, and I was the producer for this software. In the past, I was
involved in the development of games, including the Mario Kart series,
so this project was pretty different to say the least! (laughs)
Iwata - Sugiyama-san and I go a long way back to the days of the Nintendo Entertainment
System. He did the pixel art for the first NES title I programmed. I
can’t tell you which game it was, though! (laughs)
Matsunaga - I’m Hiroshi Matsunaga, also from the Entertainment Analysis
Development Division. I was the chief director for WiiFit. As a
designer, my work until now mostly involved creating game art, so WiiFit marks my first attempt
at handling the overall production of a game. Before this project, I was working on the animation and other
visual aspects of Mario in Super Mario 64 DS.
16 Feb 2008 - Iwata asks:wiifit volume 2
courtesy of Wii.com
An Idea Inspired by Sumo Wrestlers
Iwata--Now, for the second part of this series, I would like to interview the two men behind the development of the Wii Balance Board, the world’s first game accessory capable of measuring your weight and body balance. It’s interesting to note here that the two are from completely different divisions: one is from the Entertainment Analysis & Development Division, which develops software, and the other is from the Integrated Research & Development Division, which develops hardware.
Read the complete interview
14 Feb 2008 - Japan software sales for the week ending on February 10
courtesy Media Create
Here's the complete Japan software sales for week ending on February 10:
1. Super Smash Bros. Brawl (Nintendo) - 252,000 / 1,071,000
2. Mobile Suit Gundam: Gihren's Ambition, The Axis' Threat (Bandai-Namco) - 123,000 / NEW
3. WiiFit (Nintendo) - 65,000 / 1,421,000
4. Devil May Cry 4 (Capcom) - 32,000 / 237,000
5. 05./08. [NDS] Mario and Sonic at the Olympic Games (Nintendo) - 26,000 / 200,000
6. Wii Sports (Nintendo) - 21,000 / 2,759,000
7. L, the Prologue to Death Note: Rasen's Trap (Konami) - 20,000 / NEW
8. Family Ski (Bandai-Namco) - 18,000 / 42,000
9. Tales of Destiny: Director's Cut (Bandai-Namco) - 17,000 / 133,000
10. Mario Party DS (Nintendo) - 16,000 / 1,617,000
11. Monster Hunter Portable 2nd (Capcom)
12. Wii Play (Nintendo)
13. World Soccer Winning Eleven: Ubiquitous Evolution 2008 (Konami)
14. Disgaea 3 (Nippon Ichi Software)
15. Mario Kart DS (Nintendo)
16. Assassin's Creed (Ubi Soft)
17. Haruhi Suzumiya's Wonderment (Banpresto)
18. Prof. Layton and Pandora's Box (Level 5)
19. Doraemon Baseball: Dramatic Stadium (Bandai-Namco)
20. Final Fantasy IV (Square-Enix)
21. Taiko Drum Master DS (Bandai-Namco)
22. New Super Mario Bros. (Nintendo)
23. Dragon Quest IV (Square-Enix)
24. Super Mario Galaxy (Nintendo)
25. Mario Party 8 (Nintendo)
26. Major Wii Throw! Gyro Ball!! (Takara-Tomy)
27. After-School Boy (Konami)
28. Nep League DS (Jaleco)
29. Kanji Brain Test 2.5M (IE Institute)
30. Animal Crossing Wild World (Nintendo)
13 Feb 2008 - Update: The Great Experiment WiiFit
courtesy of 4 color rebellion
by Vinnk
"The Great Experiment: WiiFit" is an ongoing project to see if incorporating WiiFIt exercising into daily life can lead to weight loss. WiiFit will be used each day from February 5th-March 29th (Vinnk’s Wedding day). He will record his results each day and make notes about his progress or lack thereof.
Links:
February 5th - Outline of the Experiment
February 12th - Week 1 Report
11 Feb 2008 - Iwata asks: WiiFit
courtesy of Wii.com
Hello, everyone. My name is Satoru Iwata, President of Nintendo Co., Ltd. As you may already know, some time ago I began conducting a series of interviews explaining the vision behind Wii. Now I’d like to continue that process to help explain the thinking and planning behind our new product, Wii Fit.
Over the course of the next few weeks we will hear from those who were actually involved in the development of this title. Given that I will be interviewing my own employees, I admit this is a somewhat interesting experiment, but by talking face-to-face with them, I hope to convey why we believe this is such an important product.
There are many insights that only these key developers will be able to recount. I hope you enjoy these interviews and please look forward to Wii Fit as it enters markets in the west later this year.
Sincerely,
Satoru Iwata
8 Feb 2008 - Wii Massage Feet
courtesy of nintendowiifanboy.com
by JC Fletcher
WiiFit can be hard on your feet. So why not give them a nice massage? And by "give them a nice massage,"
we mean "make them stand on some plastic nubs." Japan Trust Technology hopes that the nubs on their Silicone
Fit Cover Tsubu Tsubu (tsubu tsubu refers to something grainy or pebbly) will be just the thing to put them at the top of the
burgeoning WiiFit board cover market.
In addition to feeling neat, the nubs help players keep their feet positioned properly and prevent slippage.
JTT is selling this item online -- in blue only -- for 2480 yen ($23). We make fun of stuff like this, but we can certainly
see the appeal of getting a nice cover for something that we have our feet on for hours.
6 Feb 2008 - The Great Experiment: WiiFit
courtesy of 4 color rebellion
by Vinnk
On the same day that I bought the game that hardcore Nintendo fans have been dying for, Super Smash Bros. Brawl, I also bought
WiiFit, the “non-game” that everyone else is talking about. Originally, I was planning on giving it a try and then posting
some impressions. However, as I was changing into my workout clothes, I noticed they no longer fit me. This made me take a long
look at myself, and I decided a different plan of action might be better.
Long-time stalkers might have realized that I am getting a bit… chunky. I blame the holidays for the weight gain, but I blame
myself for the fact that it is still there long after the holidays are over. I recently found out that I have officially crossed
the line into “obese” (by Japanese standards) for my height. It is time to do something about it. Thus, The Great Experiment.
What follows is my not-very-scientific experiment plan:
Goal: My goal is to see how much weight I can lose before my wedding that will take place on March 29th.
Process: I will attempt to use WiiFit every day for a minimum of 30 minutes. The maximum time I will spend on it in one day is
60 minutes. During this time I will try to do several different exercises.
Eating Habits: I will keep my diet similar to the one I have now. I will eat 3 daily meals with snacks once or twice a day.
Also, there will no doubt be occasional over-consumption of food and drink on weekends. For this experiment, my exact caloric
intake will not be calculated. I do not plan to change my diet in any significant way, however with any fitness program there will
be the desire to eat healthier and possibly less. I will try to make note of any large changes.
Exercise beyond WiiFit: I ride my bicycle to and from work every morning, so I put in at least 1 hour of cycling every day,
as I have for the last 4 years. Despite all this cycling, I have still managed to slowly gain weight over the years. WiiFit will
be my exercise in addition to this bike riding.
Recording: I will make a log every day of how much exercise I do with WiiFit, which exercises I do and other general notes. I will try
to mention my progress towards my goal and feelings towards Wii Fit and exercise in general. At the end of every week I will also
weigh myself, and as the weeks go on, I’ll chart these results.
Now for the embarrassing personal details:
Status before starting Wii Fit: My height is 176 cm (a little over 5’9”) and my weight is 80 kg (about 176 lbs.) That puts my
BMI at 25.73. Physically, there is a definite Wisconsin beer belly forming. See photo below:
I will begin the experiment tonight. My next report will be in one week. Wish me luck!
2 February 2008 - Wii Fit has serious money-printing potential
courtesy of nintendowiifanboy.com
by David Hinkle
Over the last four weeks, WiiFit has
enjoyed a top spot on the Japanese sales charts. Actually, it's enjoyed the
top spot, as the bundle has been selling
like crazy in the Land of the Rising Fun. If you're one who likes to keep track
of the sales numbers for the region, then this is old hat to you. We know
you're impressed though, because you can bet we definitely are.
And, as you are undoubtedly already pondering, this could be the very same scenario
when WiiFit releases
to North America and Europe
this year.
1 February 2008 - Another Week in Japan:Hardware and software numbers 1/21-1/27
courtesy of nintendowiifanboy.com
by Candice Savino
Let's face it: the Japanese sales numbers for the week of 1/21 are just foreplay. What we really want to
know is how Super Smash Bros. Brawl did, although rumors are coming in that the game sold a whopping 500,000
copies in its first day. All this hype even catapulted the Wii above
the DS in hardware sales last week, according to the numbers released by Famitsu.
We think the Wii will hold the top spot in Japan for at least another few weeks, while it
basks in Brawl's glory.
The Wii may have made a stir in the hardware
charts, but all's boring on the software front. WiiFit shows us its
well-toned legs by remaining at the number one spot, and Super Mario Galaxy
has fallen out of the top ten once again.
Wii Play also slipped a bit, losing some
of its former dominance.
Hardware:
• Wii: 79,000
• DS: 74,000
• PSP: 61,000
• PS3: 29,000
• PS2: 11,000
• Xbox 360: 4,200
Software:
1. WiiFit (Wii)--- 96,000 (1,209,000)2. Winning Eleven 2008 (PSP) --- 70,000
3. Lucky Star (PS2) --- 61,000
4. Mario & Sonic at the Olympics DS (DS) --- 54,000 (145,000)
5. Wii Sports (Wii) --- 28,000 (2,692,000)
6. Mario Party DS (DS) --- 26,000 (1,557,000)
7. Yggrda Union (PSP) --- 22,000
8. Doraemon Baseball (DS) --- 22,000 (141,000)
9. Monster Hunter Portable 2 (PSP) --- 15,000 (1,584,000)
10. Wii Play (Wii) --- 14,000 (2,153,000)
11. Mario & Sonic at the Olympics (Wii) --- 13,000 (488,000)
12. Mario Kart DS (DS) --- 13,000 (2,809,000)
13. Professor Layton 2 (DS) --- 13,000 (727,000)
14. Tennis no Oujisama: Driving Smash! Side King (DS) ---12,000
15. Mario Party 8 (Wii) --- 9,400 (1,163,000)
16. Super Mario Galaxy (Wii) --- 9,100 (853,000)
17. Ryu ga Gotoku 2 (The Best!) (PS2) --- 8,500 (111,000)
18. Professor Layton (DS) --- 8,500 (821,000)
19. Dragon Quest IV (DS) --- 8,000 (1,158,000)
20. Minna no Golf Portable 2 (PSP) --- 8,000 (210,000)